Archive: March 2015 - Spinland Studios, LLC

How Not to Market on Social Media

  • March 31, 2015

Today comes a lesson in how not to market your business on social media. This morning I tweeted a gripe about over-use of "(some number) shades of" in marketing, and got a (probably auto-generated) pitch to come see the the site of a "website factory." I'm sure all they (or their software) saw was the key phrase "web design" in my tweet (which was part of the offending title and irrelevant to my point) and BAM, they hit me, a cold contact, over the head with a sales pitch right off the bat. Yes, inviting people to the sales funnel that should be your web site is, indeed, making a sales pitch. Not...

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Fly the Angry Skies!

  • March 29, 2015

"Here be dragons." When I start putting together artwork for the fun of it that statement is often kind of a given—have you noticed? There's not a ton of thought behind this piece; no deep significance at all, really. One day I just decided I wanted to create a dangerous, forbidding animated scene and, after I'd gotten partway into the process, I concluded it also needed someone to live there—someone bad ass enough to feel at home in my little pocket nightmare. Voila: As for the creative process, this animation came together in several steps. The first stage was getting the sky and clouds...

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Jonesin’ for Spring

  • March 25, 2015

According to the calendar it's technically Spring, but when stepping outside I'm not buying it yet, not at all. One of the wonderful things about living in Central New York is our proximity to The Adirondacks, a massive park that IMNSDHO (In My Not So Damn Humble Opinion) is one of the great natural wonders of the world. Yes, the Park is a winter wonderland of snow-friendly activities (Hello! Lake Placid?) but in all honesty I'm not into them. I'm one of the Boys of Summer, and I'm all about shorts, sunshine, and the things you can do in shirt sleeves. As I look out on my lawn, and see the snow...

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Spinland Static Art: Battlecruiser

  • March 23, 2015

Okay, today's post is all about porn—spaceship porn, that is. No self-respecting geek can get into 3D model building without making at least one spaceship model, and I'm no different. My generation of geeks grew up boldly going "where no man has gone before." One thing that might set me apart from many of my fellow Star Trek fans was that the Enterprise wasn't my favorite starship—far from it. I never thought it fair that the antagonists, the Klingons, got the cooler-looking ships. In fact, the original battlecruiser design, born of genius Matt Jefferies (and known by Treknologists as the D-7)...

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Spinland Static Art: Wino Dino

  • March 21, 2015

Okay, this is going to come close to pegging the silly meter, but indulge me—plus, as an added bonus, there are no dragons involved! Once upon a time I was walking through a somewhat less-than-upscale area, and I started paying attention to some of the various down-and-out people scattered about the landscape. I also noticed how others, the "regular folks," were studiously tuning them out. That got me thinking: if you were going to hide in plain sight would adopting the appearance of someone folks would rather ignore be the perfect disguise? Are extraterrestrials really among us, clutching...

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Happy St. Patty’s Day from Spinland!

  • March 13, 2015

This is pretty much just a personal note, because this time of year has special meaning for me. On Friday, March 13th of 1998, I met the woman (who was in Utica visiting her family for the St. Patty's Day weekend) who would soon after become my wife. Since this year also boasts a Friday, March 13th, it's kind of a Big Deal for us. In commemoration, here's my 3D render of my good buddy Dooley, who's clearly ready for the festivities!

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Tribute to Some Utica Icons: Schultz & Dooley

  • March 12, 2015

One of the things I will never apologize for is being a beer snob. When I'm at a bar or restaurant and I ask them what beers they have on tap, I mentally blank out as they go over the usual crap such as Bud, Bud Light, Coors, Miller, and any other related inferior "fizzy yellow p*ss water" in which I have no interest. Sometimes I actually ask the server to pare the list down to "real" beers. Okay, yes: I am That Guy. Again, I don't apologize. Life is too short to tolerate crap beer. My snobbery was only increased by my time spent living in Germany. I was an enthusiastic supporter of the Rheinheitsgebot,...

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Spinland Static Art: Pest Control

  • March 7, 2015

Okay: here we go with Yet Another Dragon Theme. I won't apologize, nope! This is one of my earliest fantasy pieces, but I've still always liked it. The idea germinated while doing some basement cleaning, as I amused myself wondering what kind of junk you would find in the basement of an old castle. As is the case with almost all of my static art, for part of the storytelling aspect I have a tongue-in-cheek caption to go along with the similarly-goofy title: "Honey, is that basement cleaned out yet?" This was rendered at a much smaller resolution than my later work, as befits the much-less-powerful...

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Spinny’s Mini Book Review: The “Arisen” Series

  • March 3, 2015

Spinny's mini-review of my current guilty pleasure reading. The series is called "Arisen" and it's in the Zombie Apocalypse (or, as the books call it, the Zulu Alpha) genre. It took maybe 100 days for the virus to wipe out seven billion people—most of humanity. Now the world is populated by seven billion ravening, starving zombies. The last significant band of still-human survivors is holed up in the UK, where a freak coincidence had them closing their borders right when it meant the virus spread was minimal enough to be contained. Fifty million souls: the entirety of Humanity. Hope for the future...

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3D Character Modeling: Working in Virtual Clay

  • March 3, 2015

I'm frequently asked: exactly how does one "draw" a 3D model? The first time I was brought up short as I tried to explain it with words and hand-waving; it's not something I'd thought of in that way, it's just something I do. Now that I've fielded the question a few times I have a sort of "elevator pitch" developed after various puzzled looks told me I wasn't getting the idea across. Now I draw an analogy to "real" sculpting, and the medium I try to leverage is modeling in clay. When a sculptor sits down to begin a project, often as not they start by plopping down a formless blob of clay. It might...

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