Archive: February 2013 - Spinland Studios, LLC

Professionalism is Not Optional

  • February 27, 2013

Something to consider: if you're a software vendor and you also maintain an online forum related to your product, the professionalism of the people you select to moderate it is crucial. A recent incident on a forum I frequent has shaken my confidence in the company itself, even though the product is excellent. Perception is reality.

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3D Modeling–Staying in Control

  • February 7, 2013

Did you ever wonder how 3D animators manipulate meshes with a gazillion polygons in them on computers mere mortals can afford? One method is called Subdivision Surfaces. You start with a comparatively low-polygon mesh called the "control mesh" and that's the one you generally work with. The software subdivides and smooths that control mesh into the high-polygon monster that looks so good in renders--but only at render time. Here's an example: a cartoon bear mesh showing the polygon density at the subdivision levels between zero (where I work with him) and three (when he's actually rendered).

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